Rules and Guidelines for 2007

Written by: Jim Carvin

The Commish - Jim Carvin
Co-Commish - Matt Carvin

Draft Day:
Sunday, August 26th, 2007, 3pm

Table of Contents:
- Summary of Changes for 2007
- Draft Location
- Website - 2006 Season Recap
- 2006 Playoff Recap
- Dates to Remember
- 2007 Keepers and Keeper Limits
- The Draft
- Draft Round Order
- Free Agent Pickups and Trades
- Injured Reserve and Roster Limits
- League Rankings
- Playoffs
- Prizes
- Fees
- Keeper Update - Scoring

Questions or comments? Contact me at:


Changes for 2007...
- Roster limits dropped to 18 total players.
- Limit of 2/3 keepers per team, no duplicate positions.
- Eliminate IR as we know it. IR is now for players out for the season.
- Implementing draft consolation picks.


Chris & John Stensonís Home, 15 Woodside Ave, Levittown, PA 19057, Phone 215-945-7698

Click here for directions

Remember: You are REQUIRED to be at the draft (the "Jeff rule"). If you can't be there, you must either send someone to draft for you, draft via phone/PC, or relinquish your team. No one is allowed to draft for two people, if you send someone to draft for you it must be someone other than the 12 of us. If you canít make it or donít want to play any longer, let me know ASAP so we can find a replacement. Exceptions CONSIDERED, however you may never miss more than 1 draft and you must call in on draft day to make your picks if possible. Team owners MUST attend 3 consecutive drafts before you can receive considerations for missing one.


The web site is up and running, same as the past few years. It's great because everything was set up exactly as we left it last year. Rules are the same as we left them, the team names are even the same!

Stop by the website as soon as you get a chance, let me know if there are any changes from last year.

Click here to go to the Official Website

League name: bristol
League password: bristol
Team Name: (you can change it yourself anytime)
Team Password: (if you don't remember what it is, just ask me)

From the home page you'll see:
1. A link to the scoring system
2. A link to last year's league pages (Archived League)
3. The current standing (everyone is now 0-0-0)
4. Upcoming schedule (already ready to go)
5. My comments which you should check every week 6. The Website is maintained and moderated by the Commish. If the Commish is unavailable then the Co-Commish will assume these duties.

2006 SEASON RECAP (Record & Total Points)

1. Dirty Beasts (11-3) (2,391)
2. Willie and the Poor Boys(10-4) (2,274)
3. Jedi Masters (5-9)(1,900)
4. Toxic Avengers (3-11) (1,419)

1. 1-I wanna be First on... (10-4} (2,113)
2. Groundkeepers (4-10) (1,709)
3. Reserving #1 Pick next Year(3-11) (1,812)
4. Jets (2-12) (1,737)

1. Matt's Bengals (10-4) (2,307)
2. CrocoLyle Sophmores Rule (10-4) (1,996)
3. Panzer Elite (8-6) (2,221)
4. Anklebiters (8-6) (2,021)


Championship Playoffs
Round 1:
Crocolyle Sophmores Rule (Lyle)118.3 vs. Dirty Beasts (Jordan) 154.5
1-I Wanna Be...(Chris) 125.6 vs. Matt's Bengals (Matt) 143.5

Championship Game:
Matt's Bengals (Matt) ? vs. Dirty Beasts (Jordan) ?

League Winner: Bengals/Beasts (Matt/Jordan)

Toilet Bowl
Toxic Avengers (Mike) 89.8 vs. Fat Guy in a Little Coat (Jed) 140.5

Toilet Bowl "Champion": Fat Guy in a Little Coat (Jed)


December 23, 2006 (Saturday)

Championship Game.

December 26, 2006, Preseason, Weeks 1-2 1

The preaseason begins immediately following the League Championship Game.

Pickups of free agents are still allowed but there is no more queue after December 27th. Trading will be allowed once again. Only potential keepers and future draft picks are eligible to be traded. The deadline for picups and trades is January 8, 2006.

January 9, 2007 Through July 31, 2007

Off-Season. I will drop any players from your roster who are not eligible keepers for 2007 to help you prepare for roster cut-down day. There are no trades or pickups allowed during this time. Enjoy the summer while you can!

August 8th, 2007

Roster cut-down day. You must have your roster trimmed down to 7 potential keepers.

Trading opens. From August 8th up until August 19th, you may trade potential keepers on your roster and draft picks.

August 19th, 2007, 3pm

The deadline to finalize your 3 keepers. You may assign a 4th player as a potential keeper in case one of 3 keepers gets hurt between now and draft day but it must be an injured reserve type of injury. In that case you could still keep the injured player and move them directly to the IR to get the bonus draft pick for the following year(not the same year).

August 19th, 2007

Draft Day, 3pm. Chris & John Stenson's Home, 15 Woodside Ave, Levittown, PA 19057, Phone 215-945-7698

Sept. ?, 2006, 9pm (Thursday)

Football season kicks off!
Trades must be submitted by Mondays.
Trades are processed anytime.
The free agent queue is processed Thursdays at noon.

November 12, 2006 (Monday night at halftime)

Trade deadline.

December 13, 2006 (Thursday, Week 15)

Round 1 of the playoffs and Toilet Bowl.


No player can remain on the same team for more than 3 years! The player must either be traded in their 3rd year (by the end of the end-of-year trading round in January) or the player will be dropped in the offseason and will reenter via the draft. The 1st year starts the same year the player is drafted/picked up so you may actually choose that player as a keeper for 2 consecutive years (i.e.- year 1: draft/pick up, year 2: keeper, year 3: keeper, trade or drop by the end of year 3)

You may keep one player per position as a keeper, no duplicates positions (i.e.-1 QB, 1 RB, 1 WR, etc...) The maximum number of keepers will be either 2 or 3. The vote came to 2 keepers at the 2006 draft however we will revote with the only options being 2 or 3 keepers this time (last year the choice was between 2, 3 or 4)

Any players drafted in the 2006 draft during rounds 5-20 and undrafted players will be eligible keepers for 2007.


On game day, you will play 9 positions, no more. - 1 Quarterback - 2 Running Backs - 2 Wide Receivers - 1 Tight End - 1 Kicker - 1 Defense - 1 Utility player (can be a 3rd RB or WR, or 2nd TE)

You are required to fill all of the 9 necessary positions during the draft. (1 QB, 2 RB, 2 WR, 1 TE, 1 Defense, 1 kicker, 1 Utility (one additional RB,WR,or TE). In other words, you can't skip drafting a kicker, defense, etc., you must take at least one of each.

We will have a 18-player roster. We will draft 18 rounds max but probably less since most people will have at least 1 or more keepers. So we're looking at 15-16 rounds in all likelyhood.

Remember that it's a REQUIREMENT that you be at the draft (The "Jeff Rule"). Trades are allowed again starting on August 8th.


The draft will consist of a maximum of 18 rounds. In actuality it will be less than 18 rounds due to the keepers.

Draft order is determined by reverse seeding (bottom up) from the last season, except the league winner picks 12th and the runner up 11th from last (same as the NFL).

Here's the order of selection for 2006 (as decided on draft day):
1. Jed (Toilet-Bowl Champion 2006)
2. Mike
3. John
4. Will
5. Scott
6. Justin
7. Jim
8. Randy
9. Lyle
10. Chris
11. Matt/Jordan (League Runner-Up 2006)
12. Matt/Jordan (League Champion 2006)

To pick, we will serpentine (1-12,12-1,1-12,etc..) through the rounds for the ENTIRE draft (i.e.-the person with the 1st pick in the 1st round will have picks 24,25,48,49,72,73, etc...)



1. You can trade as many players as you want or set-up a pick-up and trade deal with someone. Trades MUST be submitted to the Commish by email. For three days following a trade, owners may submit an objection to any trade via email to the Commish. If there are three objections to a trade (no questions asked), then the trade will be cancelled and reversed.
2. We will be using the free agent queue again, the same as every year. You may go into the system and put any available players in your queue only from Tuesday morning through Thurdays at noon(Wednesday night at 8pm if there's a Thursday game). Be sure the players are in the order you wish to take them.
3. The queue will be processed on Thursday at noon (or thereabouts). They have added the option of allowing the system to process the queue instead of it being processed manually, so we will use that option and save Matt and I a few headaches.
4. The queue order in determined by reverse ranking. The bottom team gets first selection.
5. After the queue has been processed, you will be able to pick up free agents yourself directly in the system up until that player's game time.
6. You may pick up as many free agents as your roster allows and you may designate players to drop.
7. The trade deadline is Monday November 12th, 2007, by the end of half-time of the Monday night game.
8. Players (keeper and non-keeper) and draft picks are all that may be traded, no money.
9. Draft picks MUST ALWAYS be one-for-one. When trading a player for a draft pick, the owner getting the player ALWAYS gets AT LEAST the current last round pick of the owner getting the draft pick. (i.e.- I trade M.Faulk to Matt for his 4th round pick, if no other draft picks are involved, Matt would automatically get my current last pick in the draft)


The deadline to update your roster is game time for each particular player. The deadline is different for each player on your roster, depending on what day and time their game starts. Even though some players may be locked because their game has started/finished, you may still change the players in your roster who have yet to play.

Scores are usually tallied by the online system by Tuesday mornings.

Home field advantage applies for all games except the Championship Game and the Toilet Bowl.

Tied games are broken by: 1. Highest reserve player, 2. Highest total reserve


You are limited to 18 players on your active roster. Injured players must either: 1. remain on your active roster, 2. be dropped, 3. be moved to PERMANENT injured reserve.

A player is eligible for the IR only when they are placed on the Official NFL Injured Reserve list(out for the season). Players who are suspended or excused from playing for the year are NOT eligible for the IR, as they are not injured. It must be official NFL injured reserve. Only place players on the IR after talking with the commissioner. There will be NO SLOTS for IR until someone requests IR. AT THAT TIME I will open up an IR spot for everyone.

When a player is added to the injured reserve list, you will receive an extra draft pick in the next draft equal the round the player was drafted + the week they are added to the IR (ie. 3rd round pick placed on IR in week 5 = 8th round pick). Undrafted players cannot be added to the IR. Keepers are considered equivalent to a 4th round pick. Extra picks are awarded to the END of the round and assigned in the order the players are placed on the IR if there are any conflicts (ie. 1st round consulation picks start at #13, 2nd round started after the 12th pick of the 2nd round, etc).

- Injured reserve number is limited to 3
- Active roster limit is 18
- Total roster limit is 18
- Players are eligible for IR when they are placed on the NFL Injured reserve list.
- Players may NEVER be moved off of IR, even if there's a miracle.
- You may not add healthy players to the IR for any reason. If a healthy player is added to a roster, the team owner will be given one warning email. If after 2 days the problem is not corrected, the Commissioner will drop the player that is illegally on the IR.


Each division is ranked separately. Ranking is determined in the following order:
1. By the number of wins
2. By Head-to-Head match-up record
3. The number of division wins
4. Each team's total points


4 teams will advance to the Championship Playoffs and the bottom 2 teams will play in the Toilet Bowl Playoffs.

Championship Game & Playoffs (Top 4 Teams)
- The 1st round is week 15, the Championship Game will be played on week 16.

- Home field advantage applies for weeks 15 only.

- The winner of each division will advance to the playoffs.

- There will be one Wildcard team advancing to the playoffs.

- The Wildcard is decided by:
1. Number of wins
2. Head-to-Head Match-up
3. Total Points

- The top two teams will have home field advantage, the top two teams are determined by:
1. Number of wins
2. Head-to-Head Match-up
3. Total Points

Toilet Bowl Playoffs (Bottom 2 Teams)

- The Toilet Bowl will be played on week 15.

- Home field advantage does not apply.


Both teams advancing to Championship Game: No dues the following year

League Champion: Name is engraved on Trophy.

Toilet Bowl winner: 1st selection in the following year's draft

Losing Playoff Teams and losing Toilet Bowl Teams: no prizes


As usual there is a cost to run the website. The cost this year was $70, which I paid on July 26, 2007. The cost is split between the 10 teams who did not play in the Championship Game. Players in the Championship Game do not pay dues the following year. In addition, we absorb the cost to get the trophy engraved, which I don't know yet (shouldn't be much)

So everyone except Matt and Jordan will owe dues totaling: $7 + engraving cost

You MUST pay on Draft Day.


Please use the chat room whenever possible to avoid so many messages on the board, it's a real monster to monitor all of it since you guys are so chatty most days. :-)

There are only a few rules for the message board:
1. No cursing.
2. No vulgarity on any kind.
3. Submit complaints directly to the Commish INCLUDING accusations of cheating.
4. No SPAM.
5. Submit trade offers to one another through the Trading Block or via email.


- The league will consist of 12 teams with 3 divisions of 4 teams each.
- Team owners are responsible for updating their rosters, injury reserve, active players, avatars, team names, and personal info.
- If a team owner leaves the league, new team owners will be sought out to come into the league. This is responsibility of the Commissioner and the new owner is choosen at his discretion. The new owner will take over the previous owner's team, players, draft position, keepers, and all. If more than one team needs to be filled then teams will be choosen by lottery. Prizes won by former team owner ARE NOT transferred.
- You MUST update your team WEEKLY(the "John Rule"). If you do not update your team after 2 consecutive weeks, you will be warned. If you do not update your team within one week after the warning, team ownership will be transferred to a NEW TEAM OWNER. Also 4 non-consecutive weeks of not updating your team will also result in a warning with a 5th week of no updates resulting in loss of team ownership. So be SURE to check in every week, even if you just say hello on the forum. Only 1 warning was given during the 2006 season.


Here are the list of keepers per team from the 2006 draft:

- Keepers can be any player on your roster who were either drafted in rounds 5-20 or were undrafted. Any players drafted in Rounds 1-4, regardless of what team that player ends up on, are UNELIGIBLE to be a keeper.

(the year in () is the first season the team had that player)

Will (Groundkeepers)
- Anquan Boldin(2004)2006 is his 3rd year
- Eli Manning(2004)2006 is his 3rd year
- Braylon Edwards(2005)
- Pittsburgh Defense(2005)

Jim (Pit Vipers)
- Willis McGahee(2004)2006 is his 3rd year
- Carson Palmer(2004)2006 is his 3rd year
- Chicago Defense(2005)
- Derrick Mason(2005)

Jed (Fat Man in a Little Suit)
- Byron Leftwich(2005)
- Isaac Bruce(2005)
- Donte Stallworth(2005)

Randy (Spanky)
- Randy McMichael(2005)
- Matt Jones(2005)
- Willie Parker(2005)
- DeShaun Foster(2004)2006 is his 3rd year

Matt (Tastes Like Chicken)
- Antonio Gates(2005)
- Roy Williams(2005)
- Steve Smith(2004)2006 is his 3rd year
- LaMont Jordan(2004)2006 is his 3rd year

Chris (1-I Wanna Be 1st...)
- Marc Bulger(2004)2006 is his 3rd year
- Andre Johnson(2004)2006 is his 3rd year
- Marion Barber(2005)
- Dominic Rhodes(2005)

Jordan (Dirty DIEnasty)
- Brian Westbrook (2004)2006 is his 3rd year
- Alge Crumpler (2004)2006 is his 3rd year
- T.J. Houshmandzadeh (2004)2006 is his 3rd year
- Larry Johnson(2005)

Justin (Ankle Biters)
- Ben Rothlisberger(2005)
- Keenan McCardell(2005)
- Troy Williamson(2005)
- Todd Heap(2005)

Scott (Jedi Masters)
- Rudi Johnson (2004)2006 is his 3rd year
- Matt Hasselbeck(2005)
- Reggie Brown(2005)
- Jason Witten(2004)2006 is his 3rd year

John (Jets)
- Rex Grossman(2005)
- Buffalo Defense(2005)
- Tatum Bell(2004)2006 is his 3rd year
- Michael Clayton(2004)2006 is his 3rd year

Lyle (CrocoLyle Sophmores Rule)
- Phillip Rivers(2004)2006 is his 3rd year
- Chris Chambers(2005)
- Dominick Davis(2005)
- Jeremy Shockey (2005)

Mike (Toxic Avengers)
- Jake Delhomme(2005)
- Rod Smith(2005)
- Antwaan Randle El (2004)2006 is his 3rd year


-Home field advantage = 1 point

All players:
-Passing/Rushing/Receiving TDs = 6 points
-Passing yards: 1 point per 20 yards
-Rushing Yards: 1 point per 10 yards
-Pass completions: 1 point per 5 completions
-Receptions: 1 point per reception
-Pass interceptions: minus -3 points
-2 point conversion pass/rush/reception: 2 points
-Fumbles: minus -3

-Passing bonus of 3 for 300+ yards
-Rushing bonus of 3 points for 75+ yards
-Rushing carries: 1 point per 5 carries
-Receiving bonus of 3 points for 75+ yards
-Completion percentage: 0-49% = -3 point, 50-74% = 0 points, 75-84% = 3 points, 85-100% = 5 points (must have over 20 attempts)
-Pass Completion bonus: 3 points for 25+ completions
-Rushing bonus of 3 points for 15+ carries
-Receiving bonus of 3 points for 5+ catches
-Sacks: minus -1
Running Backs:
-Rushing bonus of 3 points for 150+ yards
-Rushing bonus of 3 points for 30+ carries
-Rushing carries: 1 point per 5 carries
-Receiving bonus of 3 points for 75+ yards
-Receptions: bonus of 3 points for 5+ receptions
-Passing bonus of 3 points for 100+ yards
-Punt Return TD: 6 points
-KO Return TD: 6 points

Wide Receivers:
-Receiving bonus of 3 points for 100+ yards
-Receiving bonus of 3 points for 5+ receptions
-Rushing bonus of 3 points for 75+ yard
-Rushing carries: 1 point per 1 carry
-Rushing bonus of 3 points for 5+ carries
-Passing bonus of 3 points for 100+ yards
-Punt Return TD: 6 points
-KO Return TD: 6 points

Tight Ends:
-Receiving bonus of 3 points for 60+ yards
-Receptions: bonus of 3 points for 5+ receptions
-Rushing bonus of 3 points for 50+ yard
-Rushing bonus of 3 points for 5+ carries
-Rushing carries: 1 point per 1 carry
-Passing bonus of 3 points for 100+ yards
-Punt Return TD: 6 points
-KO Return TD: 6 points

-Field goals: 1-29yards = 3 points, 30+ = 3 points + 1 point for every five yards thereafter
-Missed FG: -3 points
-PAT made: 1 point
-PAT missed: -1 point
-FG Percentage: 80-100% = 5 points

Defense Teams:
-Tackles: .1 per tackle (10 tackles = 1 point)
-Assists: .1 per 2 assists (20 assists = 1 point)
-Sacks: 2 point
-Interceptions: 3 points
-Fumble recovery: 3 points
-Safety: 3 points
-Shutout: 10 points
-Blocked punts: 1 points
-Blocked FGS: 3 points
-Blocked PATS: 1 points
-Total yards allowed: 1-75yds= 7 points, 76-150= 5, 151-200yds=2, 201-300yds=0, 301-350yds= minus -2, 351-425yds= minus -5, 426+= minus -7
-Offensive points against (NOT total points): 1-3=7 points, 4-10=5, 11-17= 3, 18-23= 0, 24-30= -3, 31-38= -5, 39+= -7

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